IfStmt models an if or if/else statement.
Slots
- conditionSource
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Expr condition - falseBlockSource
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Block? falseBlock - isExitSource
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override Bool isExit()Overrides compiler::Stmt.isExit
Doc inherited from compiler::Stmt.isExit
Does this statement always cause us to exit the method (or does it cause us to loop forever without a break to the next statement)
- makeSource
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new make(Location location) - printSource
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override Void print(AstWriter out)Overrides compiler::Node.print
Doc inherited from compiler::Node.print
Pretty print this node and it's descendants.
- trueBlockSource
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Block trueBlock - walkChildrenSource
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override Void walkChildren(Visitor v, VisitDepth depth)Overrides compiler::Stmt.walkChildren